Showing posts with label Postcards from Avalidad. Show all posts
Showing posts with label Postcards from Avalidad. Show all posts

Monday, June 27, 2022

Postcards From Avalidad - As Above So Below

Postcards From Avalidad - As Above So Below
by Miguel Ribeiro
Postmortem Studios, 2021

Available in pdf from Drivethrurpg:  https://www.drivethrurpg.com/

Available in print from Lulu:  https://www.lulu.com/


 The Good, the Bad, and the Ugly

As Above So Below is a supplement/adventure to Postcards From Avalidad (hence, PFA), the cyber-horror-punk-noir-ish game I reviewed previously, on May 23, 2022.

The book is 96 pages long, including table of contents, OGL, and map.

Whereas PFA details the Moroccan city above-ground, As Above So Below details the city below the streets.  The city below can be reached from a handful of points from Avalidad, proper.  Avalidad, below, is called Agartha.  As with PFA, this supplement includes stats for both Actual Fucking Monsters (AFM) and *Punk.  As I mentioned on my review of PFA, I know very little about either game system.  From the character's stat blocks, I suspect I would prefer AFM.

Starting with the table of Contents, the reader will realize that this is a beautiful book.  I really like the cover as well, though I wish the picture on it was a bit less busy.  This is a really gorgeous book and it shows that with some extra loving, and a person who can do layout and graphics and all that jazz (I cannot), a relatively cheap print-on-demand book can be made to look fabulous.

The book has a quick introduction (evil monsters living below ground) and then jumps right into the game system chapter.  In this chapter, the author gives some quick notes on the two game systems for which it was written, and has a very handy several pages on loss of sanity, for those who want to rock the supplement in a Call of Cthulhu style.  There is a list of 14 different mental illnesses which a Referee might inflict on a character.  Interestingly, the book also says that the player can choose the illness himself.  I think this can make for a really interesting game.  I can see a couple of my players really having fun with it.  

The Sanity stat in the game is for *Punk but it could easily be worked into any game I feel, and the same goes for the supplement's fear rolls.  I would definitely work both of these mechanics into a game system I was using for the supplement, if the game did not already have the mechanic.

There is a list of "Appendix N" movies to watch for inspiration (I have seen 8 of them I think, and Dark City is the best of the ones which I have seen).

After this, we get into the meat of the matter.  

Chapter 2 explains how the "adventure" starts.  I use quotes since this is not a traditional adventure.  Those familiar with the author's Giallo "adventures" will feel right at home here.  The adventure has an overarching plot which can be summed up as, "A Portuguese sailor whacks off for some creepy alien entity, scores the gizmo as payment, some other stuff happens, and then the gizmo disappears into Agartha.  The gizmo is worth some serious ducats.  What do you do?"  There is more to it than that, of course, but this is the gist of it.

Like Miguel's Giallo adventures, you get a very simple plot and then a slew of NPCs and locations.  Many of the characters are repeats from the main rulebook, but have abilities altered slightly to bring them all to a similar power level, specifically so they can be used as player characters.  The author does note that some of them might actually have been killed previously since there were not designed originally as PCs.  There is a mix of ZoneSec (remember, this is what passes for cops in this setting), Yakuza, hitmen, hackers, mercenaries, and the typical ne'er do well types that players enjoy playing.  Side note, the character on page 35 looks like a model from the magazine Gothic Beauty that I might have, err, uhhh, noticed from part of my misspent early 20s.  On page 52 there is a picture of a gill woman, which is nice since the gillmen live down below, in Agartha.  This brings us to the end of chapter 3.

Chapter 4 is all about Agartha.  This chapter goes over some NPCs, including Pigface the Mayor.  There is a random encounter chart in this chapter and a few of the adventure locations also have random tables with treasure.  The list of locations is pretty fun and characters can perhaps find a copy of the Necromicon, some sexy underwear, a mutant mating ritual, and for those curious, there is a 33% chance that if you shoot someone in the head who is taking matters into her mouth of painfully and permanently "freeing willy", if you know that I mean.  

The book ends with a not-very-helpful map of Agartha.  I think that with the detail spent on layout in this book, a two-page spread with a more detailed map would have been lovely.

So, what does your not-quite-humble reviewer think?  I like it.  I don't like it as much as the setting book for which this is a supplement but I do like it.  It is a very pretty book, it has useful information, and works well as a supplement to Postcards from Avalidad.

⇒ GRIT: ★★★★☆  As a supplement, this book does what I believe it has set out to do.  I hesitate to use the term adventure for it, since, to me, an adventure is Keep or the Borderlands or Masks of Nyarlathotep.  The book is an adventure location for under the streets of Avalidad, and it is good for what it is.

⇒ VIGOR:  ★★★☆ There just aren't enough adventure locations for me.  I think that if the author cut out all of the possible player characters which were duplicated from the core setting, and replaced those pages with more locations, this book would be better.  I also would have loved to see a few pages with notes on other reasons why characters would adventure to and from Agartha.  The adventure won't take very long without a lot of stuff added by the Referee

⇒ GRACE:  ★★★★ This book is freaking lovely!  The only two complaints I have are that the page numbers on what I assume to be an Islamic pattern are not readable (there are not that many pages like this) and the map at the end.  I'm not going to ding a star for these issues.  This book, to me, is a benchmark on what a home-based, indie rpg publisher can do.


Friday, May 13, 2022

Postcards From Avalidad

Postcards from Avalidad
by Miguel Ribeiro
Postmortem Studios, 2021

Available in pdf from Drivethruprg:   https://www.drivethrurpg.com/

Available in print from Lulu:  Postcards from Avalidad (lulu.com) 

 



 The Good, the Bad, and the Ugly

Postcards from Avalidad is a 200 page handbook for playing a retro-future noir campaign with demons and a small amount of cyberpunk and a lot of biotech.  It is based on the works of William Burroughs (whom I've not read), mixed with William Gibson's books (which I have read) and the films of Davin Cronenberg (I might have seen one or two).

If you have played Dark Conspiracy from the 1990s, and liked it, then you will like Postcards, as the two are very, very similar.

Avalidad is a city in Morocco, founded in the 1960s.  Formerly, Avalidad was the Tangiers International Zone.  It is a corporate city, owned primarily by Takeda Technologies, though there are other companies as well, many of whom are just fronts for a larger corporation.  

The setting expects that the characters will all work as troubleshooters for what passes as law in the city, called ZoneSec - not exactly cops, not exactly corporate peons, not exactly criminals themselves, but some mix of the three.  Provided the profits of the companies don't take a hit, the characters have free reign but they are expected to follow the orders of their superiors.

The first 10 or so pages of the book describe the author's inspirations, plus a very broad overview of the setting.  The book then has a few pages describing the technology of the setting, again just an overview.  In these sections you start realizing that the author is giving you a fun, pop culture wink, what with Rollerball (the 70s movie) and Leary Pharma (man oh man, have I gotten old), which continues through the book.

Following, you are treated to 75 pages of NPCs, statted for Actual Fucking Monsters (AFM) and *Punk.  I pretty much ignored the stats since I am not familiar with either game.  I did look through them and had a laugh or two at some of the skills on some of the characters, who knew that "fellatio" could have a die rating?!   Two of my peeves with the book show up in the section, however.  First, on at least two occasions, the picture of the NPC doesn't match the description (and I'm 99% sure that one of the pictures is from a British dude on YouTube who does "top 10" list and "did you know" type videos).  Secondly, the page numbers start creeping down the bottom margin until they are unreadable about halfway through the book.  I will blame this on the POD though.

Every NPC has a description, a background, and an adventure hook, which I find very useful.

The next 40 pages are people (more of them), places, and things in Avalidad.  You learn about political and social groups, as well as criminal organizations.  My third gripe happens in this section - the headings are a rust red on army green background, which is very difficult to read, but not as difficult as...

The next 20 pages are about society as a whole in the city, including psionics, mutants, and drugs.  The headings here are army green on rust red and I cannot read a single one.

Both of these sections also include an adventure hook for every entry, which again is an awesome thing to do.

Section 6 is for media and entertainment, which includes pop stars, musical genres (no heavy metal?!  What a ripoff!), virtual entertainment (I think the fleshy game controllers are based on a movie but I can't remember it's name), and Rollerball (err, I mean Rollerclash).  By this part of the book, the page numbers are now visible again.

The remainder of the book is dedicated to technology and drugs, both of which have been discussed throughout, and includes stats for a lot of the neuroware, cyberware, and drugs.  Again, I sort of breezed through the game stats - I would run the game with Savage Worlds or my own Tyndale Game System v.3.

My thoughts?  I love it!  I am a huge fan of Dark Conspiracy and this is a slimmed down version of that game.  The POD quality control on my copy is obviously missing, but this is no fault of the author.  The color scheme, except for title headings is great - the title headings, as I said in some sections, are not readable to me.  I enjoy the marbled border around the pages, which give the book a fun profile when looked at from an angle.  

What could have been better?  I wish the author included a short scenario, maybe 5 to 10 pages, to get the characters started and to include a NPC or two and some corporate intrigue.  


⇒Grit:  ★★★★☆  The setting accomplishes what it sets out to do, though it is marred in some places.  It is organized well, though some entries seem to be randomly placed, i.e. you might find technology spread throughout the book rather than in just one section.  The book has an index, so it gets a solid 4 stars.


⇒Vigor:  ★★★★★ The setting appears that it can be used for extended campaigns without any issues.  Having a plot hook with every entry goes a long way towards this.  I can see a year or two of regular games with just the Postcards book.

 
⇒Grace:  ★★★☆ The book is very attractive but the font colors on the headings leave quite a bit to be desired.  The page numbers wandering around like Bedouin nomads doesn't help, but I do believe this is a POD issue.  Still, I'm grading on the book I have in my hands.

I hope y'all enjoyed my very first review!

- Michael

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